![]() ![]() Advertisementįurther Reading Combat-free mode makes Assassin’s Creed: Origins incredibly easy to exploreSome developers are quite up front about their intentions with these modes. Nier: Automata's "auto mode" goes so far as to let the AI play for you so you can get through the game's hundreds of endings (that's only a slight exaggeration). ![]() Mass Effect 3 let players choose their way through the story with minimal combat challenge in Narrative Mode. Bayonetta included a "Very Easy Automatic" mode that was so simple it could be played with one hand. In the decade since, a few other game makers have slowly offered modes that let practically anyone complete the game's challenges, no skill required. The feature has since become a staple of the Mario series, ensuring players can see the entire game even if they get stuck on a single difficulty portion. In that game, failing a level eight times in a row gives players the option to let a computer-controlled Luigi beat the level (or a portion of it) automatically. That wall started to come down with the 2009 release of New Super Mario Bros. By calling these modes "cheats," the developers set them distinctly apart from the "standard" gameplay found in the front-and-center difficulty options. These settings required special knowledge gleaned from magazines, websites, or word of mouth to unlock. The kind of key combinations that gave infinite health in Doom or free money in SimCity 2000, to pick just a couple of prominent examples, were technically hidden from players at the outset. Games with multiple difficulty options have been around nearly as long as the industry itself, but the idea of a "super easy" difficulty-one that makes it practically impossible to lose-used to go by another name: the cheat code. And, frankly, it's a trend we hope picks up more steam going forward. Others said such a mode was below their dignity and only appropriate for babies (or for those lousy game journalists, of course).īut Death Stranding's Super Easy mode is part of a trend toward extreme difficulty tuning that's slowly seeping into the industry at large. Some poked fun at Kojima's not-so-hidden desire to be a movie director (as usual, the Onion did it first). The news was treated with its fair share of derision in certain corners. Even, who never completed the 1st stage of Pac-Man, was able to complete the game on Very Easy Mode." Normal or Hard Mode is for action game fans." Kojima later added that the new mode was designed for "movie fans since we have real actors. The mode, according to Director Hideo Kojima's assistant Ayako Terashima, is designed for " who usually don’t play game, movie fans or RPG fans. Last week, the team behind Death Stranding discussed the game's "Very Easy Mode" publicly for the first time.
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